2026-Battle of the Media Stars-The Haunted Games

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🏆 Gameplay Format
Teams: 2 people per team compete in each game (teams rotate players each round)
Games: 5 total games
Heats: 4–5 teams compete at a time in each game. Teams rotate through the lanes until all teams have played.
Timing: Each game lasts approximately 10 minutes, allowing for 90 minutes of total gameplay.
Judging: Each game will have one assigned judge to time, track scores, and ensure fair play.
🥇 Scoring System
Placement — Points
1st Place — 10
2nd Place — 8
3rd Place — 6
All Others — 4
Bonus Points
Early-bird registration – 10 points
Early raffle ticket sales – 10 points
Most team spirit (theme, t-shirt, or costume) – 10 points
🎯 Game Setup & Instructions
- Escape From The Graveyard
Objective: Each player hops or shuffles in a burlap sack to a cone and back.
The next player repeats.
Number of players: 4
Materials: Burlap sacks, crumpled paper, and cones.
Setup:
Create 4 lanes (one per team), approximately 25–30 feet long.
Place a cone at the end of each lane as the turnaround point.
Each lane needs one burlap sack filled with crumpled paper.
Judging:
Time each team as all 4 players complete the course.
The fastest total team time wins.
- Pumpkin Toss
Objective: Each player tosses 4 beanbags into three distance zones.
Number of players: 4
Materials: Pumpkin-shaped beanbags and cones to mark the distance zones.
Setup:
Set up 4 stations.
Each station has 4 pumpkin beanbags and 3 cones to mark the distance.
Judging:
Measure the distance from each cone to calculate points.
The team with the most points wins.
- Zombie Relay
Objective: Each player runs down and back with a ball between their legs. If they drop the ball, the player restarts from the last point. The next player repeats.
Number of players: 4
Materials: Balls and tall and flat orange cones.
Setup:
1 ball per station.
4 lanes (25–30 feet long) with 4–6 cones per lane, spaced 5 feet apart.
Mark a start and turnaround line with taller cones.
Judging:
Players take turns running.
Add the times together for the total team score.
The fastest combined time wins.
- Pumpkin Shot Put
Objective: Competitors throw a small foam pumpkin from a designated throwing line instead of a shot. Each player gets one attempt. Add the team’s distances together for its score.
The next player repeats.
Number of players: 4
Materials: Foam pumpkins and a measuring tape or distance markers.
Setup:
Create 4 toss stations. Each team receives 1 foam pumpkin.
Mark distance zones with yellow, red, and blue flat cones (approximately 10, 15, and 20 feet).
Judging:
4 players
Each player gets 1 toss.
Add the total distance thrown by all players.
The highest combined distance wins.
- Witches Broom Dash
Objective: Each player runs a short sprint with a broom between their legs.
At the halfway point, they have to circle a witch’s cauldron and return to tag the next teammate.
Each player runs down and back with a broom between their legs. If they drop the broom, the player restarts from the last point. The next player repeats.
Number of players: 4
Materials: Brooms, witches’ cauldrons, and cones.
Setup:
4 lanes, approximately 25–30 feet long.
One broom per team.
Place a witch’s cauldron at the end of each lane.
Judging:
Time each team as both players complete the relay.
If the broom drops, players must restart from the last point.
The fastest team time wins.
⚖️ Judge Guidelines
Ensure each team understands the rules before starting.
Use a stopwatch or timer for all time-based events.
Record points immediately after each round.
Confirm scores with another volunteer or official if possible.
Encourage teams, keep energy high, and ensure safety and fairness.
🧭 Field Layout Tips
Use cones or flags to clearly mark each game zone.
Space team lanes far enough apart for safety and to ensure judges can identify and score teams.
Have a central scoreboard or results area for updates after each round.
Have a lane judge at each end of each lane for accurate judging.
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